gamification

Motivation for Play

Motivation for Play

After having defined what games actually are it is now important to identify what motivates players to play games. The question whether intrinsic or extrinsic reward mechanisms have to be triggered in order to motivate players sustainably has been subject to many studies in recent years. At first sight, external influences play a major role in gaming and related marketing activities. That is why reward and incentive structures are an essential part of almost any game on the market.

A Game is a Game is a Game

A Game is a Game is a Game

THE CHALLENGE OF DEFINING A GAME

The recent success of video games has led to a progressive adoption of game mechanisms in everyday products and services. Social science researchers have observed that the increasing ubiquity of gaming is having a formative impact on society. The world of video games has become more and more interwoven with cultural habits in everyday life. In recent years, sociologists have started to look at this ludification of culture in a more detailed fashion.

What Makes a Game

What Makes a Game

The analysis of both academic and practical definitions has shown that despite the many differences there are substantial similarities between all definition of games. What all these definitions have in common is the fact that they describe games as simulated and formal systems that include the notion of decision-making based on a pre-defined set of rules. 

Gamify the world!

Gamify the world!

In recent years, a lot of attention has been drawn to the question how the engaging and gameful mechanisms found in video games can be transferred to non-game applications in order to engage users in a sustainable fashion. In short: we are talking about gamification! Throughout the scene people claim that companies can hugely benefit from adapting game mechanisms to the design of their products and services.

Warum wir spielen

Warum wir spielen

WAS SOCIAL GAMES SO INTERESSANT MACHT

Gamification- die zweite! Nachdem wir im Interview mit Verena Delius von goodbeans das Phänomen erstmals beleuchtet haben, will ich mich jetzt der Frage zuwenden, was Spiele denn eigentlich aus Sicht der User so attraktiv macht. Wer wäre dazu besser geeignet als ein Konzeptioner aus dem Game Design! Ich spreche mit Helge Looft (HL), Senior User Experience Strategist bei der Exozet Group in Berlin. Einer, der sich auskennt, und uns vor allem erklären kann, warum die halbe Welt zu virtuellen Bauern, Mafiabossen oder Pokerfaces wird.

Smartphones machen jeden zum Gamer!

Smartphones machen jeden zum Gamer!

Gamification ist in aller Munde – aber keiner weiß, was das eigentlich ist. Aber wie weitreichend die kulturellen Veränderungen durch den Erfolg der Videospiele tatsächlich sind, können (oder wollen) sich die wenigsten vorstellen. Dass Gaming heute ein riesiger Markt ist - sogar größer als Musik und Spielfilm – hat sich langsam aber sicher rumgesprochen. Deswegen wird Gamification gleich ein riesiges Potential bescheinigt und von selbsternannten Marketingexperten schon als die nächste Wunderwaffe im Kampf um den Kunden bezeichnet.